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5 things I want from Halo Infinite

v things I want from Halo Space

Halo Infinite Master Chief
(Image credit: Xbox)

Update: Our total Halo Infinite review is at present alive for your enjoyment. Did Roland go everything he wanted? Read on to find out

Halo Space is coming December eight and a good few of u.s.a. here at Tom's Guide couldn't be more excited for it. Only while our Hashemite kingdom of jordan Palmer got his easily on the multiplayer technical test for Halo Infinite, there's withal a proficient bit nosotros don't know about the game.

Developer 343 Industries has explained there will be large open-ended areas for Spartan 117, aka the Master Chief, to explore and consummate missions in different orders.

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But aside from that, and how the Banished volition be at least one of the main antagonistic factions, we've not heard much more near the single player or Halo Space as a whole.

With that in mind, hither are five things I'd like to see from Halo Infinite.

A multifariousness of ways to complete missions

Halo Infinite multiplayer

(Paradigm credit: 343 Industries)

As mentioned, Bungie has said Halo Infinite will offer "so much more flexibility to accept down Banished bases from all different angles, to progress through the game in your ain way." I hope 343i delivers upon that promise, by really running with the idea of an open up-ended approach to Halo action.

I want to be able to forge my own route around big Halo maps, so my playthrough tin be unlike to that of others. But I'd also like to meet a more creative arroyo to the game's action. While Halo is most running and gunning, I'd love the idea of beingness able to stealthily arroyo an enemy encampment under the comprehend of darkness with a silenced weapon, entering the place and dispatching Brutes and other enemies quietly and efficiently. And then in some other playthrough I could to go flight into the same spot in the iconic Warthog, running down Grunts and creating an atrocious amount of noisy carnage.

Looking at recent videos of Halo Infinite'southward campaign, information technology looks like we'll exist getting just that, with a nod to the activeness beats of Halo games of old.

While I'm not expecting Dishonoured in space, the ability to improvise on the fly from stealthy sneaking to all-out action would be a joy and a proper refresh of the traditional Halo format without completely ruining it.

Varied weapons and vehicles

Halo Infinite gameplay

(Image credit: Microsoft)

The Halo series has some of the best weapons in gaming, from the bullpup assault rifle to the roaring shotgun and wacky Needler. But I'd similar to see some fresh guns for Halo Infinite, rather than reimagined versions of the current weapons; the terminal two Halo games arguably over-designed the simple elegance of the aforementioned weapons.

And then far, we've seen the harpoon-like Skewer, energy weapon Heatwave and grenade launcher Ravager as new guns to play with. But, ideally, I want something a little more outlandish or designed for specialist situations rather than guns that popular enemies a lilliputian faster and louder than others. I'd similar to run into the ability to combo weapons and abilities, or guns that offering alternative burn down modes for a picayune more tactical action.

The same applies to vehicles. There are plenty of things to pilot or bulldoze in the previous Halo games, simply I hope 343i has some fresh ones in mind. I'd beloved to pilot a pelican, or peradventure even a capital letter ship in some large-scale infinite gainsay.

A lot of different environments

Halo Infinite: new situations

(Image credit: 343 Industries)

Speaking of variation, I want to see Master Chief explore all mode of different situations in Halo Infinite. The previous Halo games manage that, to an extent, though some ended upwards with maps that felt a fiddling aforementioned-y to playthrough in their action; the original Halo'south Library mission comes to heed.

Ideally in every mission, specially if they're open-ended, I want to take something new to gawp at and grasp with  each area we motility into. Sure that's asking a lot, but there's so much rich lore now in the Halo Universe for 343i to tap into and get inspired by.

A branching story

halo infinite: the story

(Paradigm credit: Xbox)

The first 3 Halo games and Halo Reach had rather solid stories with a few twists and turns. Only Halo four and Halo 5: Guardians rather let folks down, with rather weak or convoluted plots that needed some outside reading or tried to tell a story from likewise many perspectives or characters.

And then while I want to see Halo Infinite focused on the Master Chief, but at the same time I'd similar the open-end nature of the game besides let for the player to have more of an influence over certain parts of the story. That would make Halo Infinite feel more re-playable. I'm not proverb it should go downward the whole guns-and-conversion route of Mass Issue, only some pocket-size story beat changes based on the player'south actions would go a-ways to injecting some innovation in the Halo series.

A visual treat

Halo Infinite graphics

(Epitome credit: 343 Industries)

Halo Infinite volition be a cross-generation and cantankerous-platform game, coming out on the Xbox Series X, Xbox Series S, Xbox One and Windows 10 PCs. But despite that, I'd really want to run across 343i push the capabilities of the Xbox Serial X. Nosotros'd like to see ray tracing enabled for Halo Infinite on the Serial X and some of the best gaming PCs, every bit well as just a high level of graphical fidelity. And loftier-end sound mastering, equally well equally a flatulent soundtrack, is too on my wish list. The original Halo did that for the original Xbox at launch, and then I'd similar to see the same ethos applied with Halo Infinite.

At the same fourth dimension, I'm hoping 343i refines the fine art fashion of Halo Infinite to be more in keeping with the cleaner, less fussy aesthetic of the get-go 4 Halo games made by Bungie, rather than Halo iv or v. If Halo Space can hark back to the original'south style but sport high-terminate 2021-era graphics then I'g likely to be left with a big ol' grin on my face up.

With just a few months to become earlier Halo Space finally arrives, I have my fingers crossed that the year-long filibuster volition result in a new Halo game that sees a roaring render to the series, while tickling my nostalgia glans, and takes the Halo series into 2021 and across.

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Roland Moore-Colyer is U.K. Editor at Tom's Guide with a focus on news, features and opinion articles. He often writes about gaming, phones, laptops and other $.25 of hardware; he's also got an interest in cars. When not at his desk Roland can be plant wandering around London, often with a look of curiosity on his face.

Source: https://www.tomsguide.com/features/5-things-i-want-from-halo-infinite

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